The JetBrains Guide is shutting down on March 30, 2026. more...

How to Apply the Software Engineering Process to the Gamedev Process

Ryan L'Italien

View at original site


This session will show game developers how to set up a game dev pipeline using Perforce, Unreal Engine, and JetBrains tools such as Rider and TeamCity to create, build, and release a video game.

About the Presenter

Ryan L'Italien

Ryan is the Gaming and M&E Evangelist for the version control portfolio at Perforce. Coming into Perforce with 17 years of full-stack development experience, he is excited to solve workflow and integration DevOps challenges for companies of all sizes. As he is a video game and film enthusiast, it’s a seamless fit. In Ryan’s spare time, he likes competing in Ironman triathlons, mountain biking, and spending time with his family.

Related Resources