ReSharper 2025.3 Help

Unreal Engine

ReSharper options: Code Editing | C/C++ | Formatting Style | Unreal Engine

On this page, you can adjust formatting preferences that affect C++ code in Unreal Engine projects.

Indentation

Indent declaration after UFUNCTION and UPROPERTY macros

You can use this option to automatically indent declarations following UFUNCTION and UPROPERTY macros.

Slate format options

Enable UE Slate formatting support

You can clear this checkbox if you want to disable formatting support for Slate DSL.

Wrap Slate binary expressions

Configure the wrapping style for Slate binary expressions: prefer a simple wrap, chop if long or multiline (default), or chop always.

Wrap Slate chained calls

Configure the wrapping style for Slate chained calls: prefer a simple wrap, chop if long or multiline (default), or chop always.

09 November 2025