Possible unintended bypass of lifetime check of underlying Unity engine object (null propagating on a type deriving from 'UnityEngine.Object' bypasses the lifetime check on the underlying Unity engine object)
The null propagating operator does not call custom equality operators defined on 'UnityEngine.Object'. These operators check if the underlying Unity engine object has been destroyed. Prefer an explicit null comparison or implicit bool comparison if the lifetime check is intended, or explicitly use 'object.ReferenceEquals()' for a standard (and quicker) CLR null check. Learn more...
Locating this inspection
- By ID
Can be used to locate inspection in e.g. Qodana configuration files, where you can quickly enable or disable it, or adjust its settings.
Unity.NoNullPropagation- Via Settings dialog
Path to the inspection settings via IntelliJ Platform IDE Settings dialog, when you need to adjust inspection settings directly from your IDE.
Suppressing Inspection
You can suppress this inspection by placing the following comment marker before the code fragment where you no longer want messages from this inspection to appear:
More detailed instructions as well as other ways and options that you have can be found in the product documentation:
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By default bundled with: |