Signals
Reports GDScript signals that are never used in code or referenced from Godot scenes/resources, and suggests removing them.
Locating this inspection
- By ID
Can be used to locate inspection in e.g. Qodana configuration files, where you can quickly enable or disable it, or adjust its settings.
GdUnusedSignal- Via Settings dialog
Path to the inspection settings via IntelliJ Platform IDE Settings dialog, when you need to adjust inspection settings directly from your IDE.
Notes:
Only user-defined signals declared with the
signalkeyword are checked.Usages include connecting to or emitting the signal in code.
References from .tscn/.tres files are taken into account.
Inspection ID: GdUnusedSignal
Suppressing Inspection
You can suppress this inspection by placing the following comment marker before the code fragment where you no longer want messages from this inspection to appear:
More detailed instructions as well as other ways and options that you have can be found in the product documentation:
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By default bundled with: |